Glitch Art

This production course surveys the field of contemporary glitch practice and glitch studies, while exploring the ways in which the concept might be applied to new areas of arts practice and theory. By translating a twentieth-century industrial cinema model of pre-production, production, and post-production into a twenty-first-century fluid and persistent non-linear workflow, this course offers students a solid foundation in basic film production skills, including camera work, managing digital assets, visual effects, color, sound design, and codecs/aspect ratios.

The concept and creation of the glitch continues to engage artists and theorists working across a number of different arts disciplines, and in particular visual arts, digital art, music, and sonic art. Celebrated as a productive, generative figure within art practice, and also as a disruptive, destabilizing form with radical potential, the glitch celebrates faults, failures, malfunctions, disturbances, anomalies, bugs, errors and noise. As the repressed sounds and images of technology, glitches render audible and visible technology itself, as well as the normalized systems and codes that underpin representation, communication and language. Although the glitch has been closely associated with technology, it may nevertheless also have the potential to illuminate other areas of experience and understanding, and in particular, as a form of noise, brings a political dimension to arts practice.

The guiding question in this course is what what does disruption and glitch look like in the age of multiple screens, search engines, YouTube episodes, and computer vision. In a class project students will formulate an experimental work in the field of digital cinema. Though students will have some individual assignments, cooperative groups will be the main work pattern for the class. The culminating experience for all course participants will be the collaborative project that will be peer-critiquedon elements such as creativity, storytelling, and technical presentation.

Students will work in groups of two or three (no more than three)to create installations exhibited at Reel Loud. Each collaborative group will make and install one of the following: (1) a series of glitched images; (2) a moving image glitch (video); (3) sound art. For the final, students will submit collaborative projects including 2-page paper and 10-minute presentations addressing issues relating to the glitch within arts practice and theory. These presentations will be peer-critiqued. Alternatives to the traditional forms of presentation are welcome, and in particular presentations that seek to blur the boundaries between performance and formal presentation.

The class will focus on these software:

Adobe After Effects
Adobe Premiere

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